AI Insights · Timothy · July 2025
Top Anime Games in South America: Q2 2025 Performance
Explore the performance trends of the top 5 anime games in South America during Q2 2025, based on data from Sensor Tower.
The second quarter of 2025 saw notable trends in the performance of the top anime games on a unified platform in South America. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a significant increase in weekly revenue, peaking at around $55K in late May. Weekly downloads were robust, reaching approximately 80K in mid-June, while active users showed an upward trend, culminating at over 660K by the end of the quarter.
Solo Leveling:Arise by Netmarble Corporation saw a steady decline in weekly revenue, starting at $24K and reducing to about $14.7K by the end of June. Downloads followed a similar pattern, decreasing from 68K at the quarter's start to around 37K. Active users decreased from 327K to approximately 154K.
CAPTAIN TSUBASA: ACE maintained low but stable weekly revenue, peaking at $450 in mid-June. Downloads were highest at 49K in mid-April, with a gradual decline to 17K by the quarter's end. Active users remained relatively stable, hovering around 200K throughout the period.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., showed varied revenue trends, with a peak of $11.3K in late April. Downloads reached a high of 51K in mid-May, while active users fluctuated around 130K.
Lastly, Captain Tsubasa: Dream Team by KLab Inc. recorded a slight increase in weekly revenue, ending at $6.7K. Downloads saw a resurgence in June, reaching 20K, while active users increased to 47K by the quarter's conclusion.
These insights are based on data from Sensor Tower, offering a comprehensive view of anime game trends in South America. For more detailed analysis, visit Sensor Tower's platform.